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DRUMS

Reminder: we work on this song I wrote: Life



For this song, I used a virtual drums software called FXpansion BFD 1.5, which is rather old but still sounds good. It uses real drum samples (kicks, snares, toms, cymbals) and sounds realistic. Many settings are available and allow you to change the way your drums will sound (drum head tension, microphone positioning...). Since then, I upgraded to BFD 3, but I was still a BFD 1.5 user when I composed this song.
FXpansion - BFD 1.5
Life uses the following drum elements:
        * Kick drum
        * A rimshot snare drum sound during the quieter parts
        * A normal snare drum hit sound for louder parts
        * A hi-hat and a few crash and ride cymbal hits
I didn't use any splash cymbal or toms in the song.

Routing

The drums are routed as follows:

MIDI AND AUDIO DRUM TRACKS
Life - MIDI drums track
The MIDI track contains the drum score itself. It is linked to the audio tracks of each drum element.
Each one of the audio tracks is routed to the corresponding bus (snare drum track routed to snare drum bus, etc.)
Life - Drums buses
Bus KICK DRUM
Bus SNARE DRUM
Bus CYMBALS (hi-hat, crash, splash, ride)
Bus OVERHEAD
DRUMS bus

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KICK DRUM


This is the sound of the kick drum before processing



"Kick drum" bus

On this bus, I put a parametric equalizer plugin called "TrackPlug" from Wave Arts.

This is the sound I get after applying the TrackPlug plugin


Source: kick drum audio track
Target: Drums bus
Volume: -7.5 dB
Panning: 2% left

Kick drums are usually located at the center of the stereo field. I put it slightly to the left, by 2%, so that it leaves way to the vocals in the center, even though vocals and kick drum frequencies are unlikely to interfere. You will also see that I put the snare drum slightly to the right, by 2%, for the same reason. Kick drum and snare drum are thus slightly separated, although it isn't that obvious when listening to it.
TrackPlug plugin
TrackPlug plugin

To obtain this kick drum sound, I used the following settings:

     - A high-pass filter at 30 Hz (yellow dot): below this value, frequencies become useless. On the one hand, few audio devices are able to reproduce them, they are not very musical and like all low frequencies, they demand a lot of energy to be rendered correctly, and that is to the detriment of other frequencies. So I cut them, and I did not want a song heavily loaded in low frequencies.

     - A 60 Hz band, set at -6 dB and a width of 0.25 octave (red dot). This dip frees some room for the "Saw bass" low synth, for which I boosted this particular frequency by 2 dB (see here). The low tone of the synth is thus more audible, and the kick drum sound is not affected too much.

     - A 500 Hz band, set at -6 dB and a width of 1 octave (blue dot). This dip reinforces the kick drum "boom" and suppresses some unpleasant tones. This also leaves some room for low vocal frequencies.

     - A 6.12 KHz, set at +3 dB and a width of 1 octave (green dot). Raising this frequency adds some "slamming" to the kick sound.

     - A low-pass filter at 11 KHz (turquoise dot): There was no sound beyond this frequency, so I added this filter to cut any parasite sound that would not add anything good to the kick drum sound, and could even conflict with the cymbals in the high frequencies.

     - Compressing part of the plugin: threshold set at 0 dB, ratio of 8:1 and gain set at -3 dB. The attack time is very short with a value of 0.10 ms (that will make the hit less powerful than it originally was) and the release time is set to 75 ms.

     - In the end, the EQ and the compression result in a very dry sound, a bit thinner than the sound before treatment, with a slightly lower volume due to the negative compression gain. I did not want a huge, invasive kick drum sound. Mastering plugins will later bring some thickness to it.
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SNARE DRUM


This is the snare drum sound before processing
First, the rimshot sound, then the normal hit sound



"Snare drum" bus

On this bus, I put a parametric equalizer plugin called "TrackPlug", as well as a limiter plugin called "FinalPlug", both from Wave Arts. The order in which you place the plugins matters. Here, The EQ comes first to shape the sound, then the limiter will boost the equalized signal.

This is the sound after processing with the TrackPlug and FinalPlug plugins
First the rimshot sound, then the hit sound


Source: snare drum audio track
Target: Drums bus
Volume : 0 dB
Panning: 2% right

The snare drum is usually located in the center of the stereo field. I put it slightly to the right, by 2%, so that it leaves room for the vocals. I also deported the kick drum 2% to the left. Thus, kick drum and snare drum are separated a bit, while remaining mostly centered.
TrackPlug plugin
TrackPlug plugin

These are the settings I used with the TrackPlug plugin on the snare drum:

     - A brickwall at 175 Hz in order to cut all frequencies below this value. This makes sure that no snare drum frequency will interfere with the low synths, the bass or the kick drum. It's a bit redundant because I also us high-pass filter as described below, but let's call it a double security measure.

     - A high-pass filter at 2500 Hz (green dot): lower frequencies start declining at 2500 Hz and decrease more and more below this value.

     - A "notch" 880 Hz band. This type of band completely suppresses the sound in the target frequency. I used this on a width of only 0.1 octave because it was generating an unpleasant sound. Maybe because of the drum sample used? Anyway, suppressing this precise frequency solved the problem without affecting my snare drum sound.

     - A 1.97 KHz, set at +6 dB and a width of 0.8 octave (orange dot). This adds a little smack to the snare drum sample I chose.

     - A 3.88 KHz, set at -6 dB and a width of 0.8 octave (blue dot). Decreasing this frequency does make the snare drum sound somewhat thinner if you listen to it soloed, but it makes the sound more dry and prevents from encroaching upon guitar or vocals frequency ranges. Once drowned in the mix, decreasing this frequency isn't really audible.

     - A 7.3 KHz band, set at +6 dB and a width of 0.8 octave (red dot). Boosting this frequency boosts the brightness and clarity of the snare drum, and helps standing out in the mix.

     - Another brickwall at 15 KHz to suppress all very high useless frequencies.

     - The compressor part of the plugin has a threshold set at -6 dB, a ratio of 8:1 and an important gain, around +15 dB. The attack is set to a fast 1 ms and a slow decrease of 250 ms.

     - Like the kick drum, the EQ and the compression make the snare drum sound very dry, somewhat high-pitched, and it stands out easily in the mix. The Mastering stage will boost a bit further.
FinalPlug plugin
FinalPlug plugin

These are the settings used with the plugin FinalPlug for the snare drum:

Final Plug is a commercial plugin, you will find free limiters here, as well as a compressor (that can also be used as a limiter with the appropriate settings).
A limiter will boost the sound by defining a bottom volume from which the sound will be raised up to the maximum ceiling value

     - Threshold set at -3 dB. This is a rather small compression amount, just enough to boost the sound a bit, without having to edit the bus volume itself.

     - Ceiling: set at 0.1 dB. The plugin will limit the bus volume just before reaching the maximum.


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CYMBALS

The buses of the hi-hat, the crash and the ride cymbal are all routed to the "cymbals" bus.
This is the sound of the cymbals before processing

Hi-hat


Crash


Ride


"Cymbals" bus

Each of the buses for the hi-hat, the crash cymbal and the ride cymbal include an EQ plugin, the Trackplug plugin from Wave Arts, and the Cymbals bus includes a limiter plugin, the FinalPlug from Wave Arts. So the 3 cymbals are EQed on their respective bus, before their signal is sent to the main Cymbals bus.

Source: audio tracks from the Hi-hat, the Crash cymbal and the Ride cymbal
Target: the buses of the Hi-hat, the Crash and Ride Cymbal are routed to the Cymbals bus, which in turn is routed to the Drums bus
Volume: 0 dB (Hi-hat, Crash and Ride buses), -3 dB (Cymbals bus)
Panning: 35% right (Hi-hat), 25% right (Crash), 35% left (Ride), 0% (Cymbals bus)

The stereo placement of the cymbals isn't always the same as the one I chose. You could enlarge the stereo panning by putting the Hi-hat more to the right (90 or 100% for instance), and the ride on the opposite side. Or you could on the contrary narrow the stereo panning by putting the elements closer to the center. You may also invert the panning by placing the Hi-hat on the left and the ride on the right. The audience in a concert sees the Hi-hat on their right side, whereas it is located on the left from the drummer's point of view. Also the elements are located all around the drummer from his point of view, but from the audience's point of view, the sound of the whole drumkit seems to be coming from one point in space. So depending on which point of view you wish to refer to, you may pan the element in very different positions.
Plugin TrackPlug Charley
Hi-hat TrackPlug plugin

Settings for the TrackPlug plugin on the Hi-hat bus:

This is the sound obtained after processing with the TrackPlug plugin ("hi-hat", "Crash" and "Ride" buses) and the FinalPlug plugin ("Cymbals" bus)

Hi-hat

     - A high-pass filter at 750 Hz (red dot): the lower frequencies are useless with a Hi-hat, as it's merely producing a high-pitched sound, like all cymbals.

     - a band at 10.9 KHz, with a volume of +6 dB and a width of 0.5 octave (green dot). After scanning the frequencies, I found this one was the best choice for the Hi-hat in my opinion.

     - The compressor part of the plugin is set with a threshold at -6 dB, an 8:1 ratio and a gain level of 6 dB. The attack is very short with 2 ms and the release value is 100 ms.

Plugin TrackPlug Crash
Crash TrackPlug plugin

These are the settings of the TrackPlug plugin on the Crash bus:

This is the sound obtained after processing with the TrackPlug plugin ("Hi-hat", "Crash" and "Ride" buses) and the FinalPlug plugin ("Cymbals" bus)

Crash

     - A high-pass filter at 700 Hz (red dot): the lower frequencies are useless with a Crash cymbal, as it's merely producing a high-pitched sound, like all cymbals.

     - a band at 9,87 KHz, with a volume of +3 dB and a width of 1 octave (orange dot). After scanning the frequencies, I found this one was the best choice for the Crash cymbal in my opinion.

     - The compressor part of the plugin is set with a threshold at -12 dB, a 4:1 ratio and a gain level of 3 dB. The attack is very short with 2 ms and the release value is 100 ms.

Plugin TrackPlug Ride
Ride TrackPlug plugin

These are the settings of the TrackPlug plugin on the Ride bus:

Voici le son obtenu après l'ajout du plugin TrackPlug (bus "Charley", "Crash" et "Ride") et du plugin FinalPlug (bus "Cymbales")

Ride

     - A high-pass filter at 700 Hz (red dot): the lower frequencies are useless with a Ride cymbal, as it's merely producing a high-pitched sound, like all cymbals.

     - a band at 1,49 KHz, with a volume of -2 dB and a width of 2 octaves (orange dot). I found that this frequency was conflicting with other instruments, like guitars and vocals, so I dimmed it by 2 dB, not so much that it would negatively alter the sound of the Ride cymbal.

     - a band at 13,7 KHz, with a volume of +6 dB and a width of 0.5 octave (green dot). After scanning the frequencies, I found this one was the best choice for the Ride cymbal in my opinion.

     - The compressor part of the plugin is set with a threshold at -6 dB, an 8:1 ratio and a gain of 6 dB. The attack is very short with 2 ms and the release value is 100 ms.

Plugin FinalPlug
FinalPlug plugin

These are the settings of the FinalPlug plugin on the Cymbals bus:

     - The threshold is set on -21 dB, a low value because the cymbals' volume, especially the Hi-hat's is rather low, so I need to go get them low enough for the limiter to be effective.

     - The ceiling is set on -18 dB, 3 dB above the threshold. This is a weak compression, just enough to boost the sound a bit. In order to prevent the cymbals to sound too loud, the ceiling is set on a low value

     - The overall sound of the cymbals will be boosted further by the plugins from the Drums bus and the Master bus. The limiter triggering at -18 dB is therefore not an issue, even thought it may sound weak.
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OVERHEADS

The overheads are usually a pair of microphones placed above a drumkit to record the whole instrument, and particularly the cymbals. As we are using a virtual drum plugin, we are not using real microphones, but BFD can simulate overheads.

This is the sound of the overheads before processing



"Overhead" bus

On this bus, I added a parametric equalizer plugin called "TrackPlug" from Wave Arts, as well a limiter plugin called "FinalPlug", from the same company.
This is the sound obtained after using TrackPlug


Source: overheads audio track
Target: Drums bus
Volume: -9 dB
Panning: center

With a real drumkit recording, the overheads sound comes as a support for the other microphones and adds a touch of ambiant sound. As they are placed above the drumkit, they record not only the drum sounds themselves, but also the reverberation of the room, unlike the other microphones that are placed close to the kick drum, the snare drum, etc.
Such room reverberation is indeed simulated within our drums plugin. But as I'm adding a reverb plugin on the main Drums bus at the end of the chain in order to finalize the drums sound, I thus set the Overhead bus volume relatively low (-9 dB), so that it doesn't stand out too much. I removed a lot of lows, the overhead sound will merely bring some brightness to the drums sound.
Plugin TrackPlug
TrackPlug plugin

For the overheads, I set the EQ from TrackPlug like this:

     - A parametric band at 150 Hz, with a width of 3 octaves to get an impact in all low frequencies up to the low mediums, dipped a lot down to -15 dB.

     - I haven't completely removed the low frequencies but I lowered them quite a lot. Just listen how different the raw sound and the EQed sound are. As a consequence: the kick and snare drums sound very thin through the overheads, whereas the hi-hat is much more present.

     - No compression was used on this bus.
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DRUMS BUS

On this bus, the drums sound is complete (before mastering). I add a limiter with soft settings and a reverb effect. Therefore, it sounds more spacious and more pleasant to hear.

This is the sound of the kick drum with the effects of the Drums bus


*    *    *    *    *

This is the sound of the snare drum with the effects of the Drums bus
First the rimshot sound, then the normal hit sound


*    *    *    *    *

This is the sound of the cymbals with the effects of the Drums bus
Hi-hat


Crash cymbal


Ride cymbal


This is the sound of the overheads with the effects of the Drums bus



Source: Kick drum, snare drum, cymbals and Overhead buses
Target: Master bus
Volume : -4 dB
Panning: center

FinalPlug plugin
FinalPlug plugin

These are the settings used with the FinalPlug plugin on the Drums bus:

Final Plug is a commercial plugin, you will find free limiter plugins here, as well as a compressor plugin (that can be used as a limiter with the appropriate settings).
A limiter allows to boost the sound by setting a threshold level from which the sound will be raised up to a defined ceiling value.

     - Threshold is set on -2 dB. This is a small compression, just enough to boost the sound up to the level I wanted to reach, without having to modifiy the bus volume itself.

     - Ceiling is set on -0.1 dB.



Plugin Wizooverb
Wizooverb plugin

No need to go into the settings details, all reverb plugins offer different options. I'll simply define the general characteristics:

Wizooverb is a commercial plugin, but it is no longer sold, which is a pity because it's excellent. You will find free reverb plugins here. You can find a lot of alternatives on the Internet, with various levels of quality.

     - I chose a studio reverb. The Wet sound (the reverberated sound) is on 27%, so 73% comes from the Dry sound (original unaffected sound).

     - The reverb duration is 1.2 second.

     - There isn't any pre-delay (0 ms). Pre-delay is the time after which reverbs is triggered, after the sound has started playing. In the present case, the reverb starts immediately. The longer the pre-delay, the larger the venue seems to be (depending also on other factors such the Dry/Wet ratio, the room size parameter (if applicable), the reverb duration...). The shorter the pre-delay, the less you will hear the attack of the instrument, as it gets slightly drowned in the reverb. Here, the attack of a drum sound is the impact sound of the stick on the drum element. With a 30 or 40 ms pre-delay, the drum sounds would have been more percussive, as the reverb sound would trigger after the impact sound. I did this choice to smoothe the drums a bit.

Fréquences de la batterie
Drums frequencies

Red - Kick drum
Blue - Snare drum
White - Hi-hat
Orange - Crash
Yellow - Ride
Green - Overheads

Of course, many of these frequencies seem to override in the highs, but these are cymbals and they don't play all at the same time.
Mixing in practice : Preparing the session | Bass | Drums | Rhythm guitars | Solo guitars | Keyboards | Vocals | Mastering
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MESSAGES

(leave a message)

Messages page # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35



hammer-on
le 08/04/2011 à 23h10

D'abord merci de partager tes connaissances.

Une question dans ce monde de Rock, existe-t-il des simulateurs et baffles plus dédiés pour les sons clairs, exemple le Jazz Chorus 120 de Roland (style Pat Metheny, Larry Carlton, Carlos Santana).

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<em>Bonjour,

Content que mon site te soit utile !
En ce qui concerne des simulateurs de têtes ou de baffles qui soient bons en sons clairs, beaucoup des têtes dont je parle ici, que ce soit les simus payantes ou gratuites, proposent plusieurs canaux, comme les vraies têtes. On trouve souvent un canal clair et un ou deux canaux pour la disto. C'est vrai que le canal clair produit souvent un son un peu crunchy s'il est réglé à un volume trop élevé. Pour garder un son vraiment clair, une utilisation du canal clean à un volume moyen, associé à un baffle de bonne qualité (Orange, Soldano, Fender) devrait faire l'affaire.

Les amplis typés Metal donnent en général de beaux sons clairs, mais peut-être un peu froids, tandis que les amplis rock vintage auront tendance à cruncher plus vite mais auront ce petit grain chaleureux en plus.
Dans les amplis gratuits, j'aime énormément le NRR1 de Ignite Amps, très polyvalent. Son canal clair, associé à un baffle Orange par exemple est à mon goût très réussi.
Le Fender Twin de SimulAnalog, gratuit également, est assez ancien mais très réussi et il inclut son propre baffle. C'est une reproduction fidèle (je trouve) du modèle original.
Le Lextac de Lepou est capable de faire de beaux sons clairs également, associé au bon baffle.
Dans les payants, je suis tombé amoureux du Amplifikation Creme de Kuassa. Il n'est pas cher (34 dollars) et il a une palette de sonorités assez vaste. Il inclut même son propre simulateur de baffle qu'on peut bypasser si l'on veut pour utiliser un simulateur de baffle externe. Peut-être pas le meilleur pour les sons vraiment clairs, toutefois.

Après, il y a les Guitar Rig, Amplitube ou mieux encore TH1 (TH2 maintenant) ou Peavey Revalver MK3 qui proposent un nombre impressionnant d'amplis divers et variés, et on peut y trouver de tout, du son clair au Metal le plus extrême, mais c'est pas donné.

Je vais pas être très original, mais le meilleur conseil que je puisse donner, c'est... d'essayer. Il ne faut pas hésiter à prendre un ampli et tourner les boutons dans tous les sens, essayer diverses associations d'amplis et de baffles. Personne ne peut savoir le son que tu as en tête, LE son que tu cherches exactement. Ça prend du temps, moi je n'ai pas non plus toujours le temps ou simplement la patience de prendre 2 heures ou plus à fignoler un son précis, et pourtant, c'est le meilleur moyen d'y arriver.
Les recettes miracle, déjà toutes prêtes, ça n'existe pas.
Bon courage !

Grebz</em>



NickiRage
le 23/02/2011 à 20h39

Salut Grebz !

Je voulais juste savoir, je voudrais vraiment me rapprocher le plus possible du son des Avenged Sevenfold ! Donc je voudrais savoir quel ampli, cabinet etc... et les réglages si tu as le temps bien sûr :)

Je te remercie pour tout le travail que tu fais et tout ce que tu m'as apporté !!

NickiRage

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<em>Bonjour,

Voilà ce que j'ai pu trouver sur le matos du groupe, mais en ce qui concerne les réglages, je ne vais pas trop pouvoir t'aider :
<a href="http://www.uberproaudio.com/who-plays-what/188-avenged-sevenfold-synyster-gates-guitar-gear-rig-and-equipment" target="_blank">Matériel de Avenged Sevenfold</a>
Surtout qu'ils utilisent non seulement des amplis (bien sûr !) mais aussi pas mal de pédales pour modifier le son. Dans quel ordre et avec quels réglages, c'est dur à dire et j'imagine que ça dépend des chansons. Ils n'ont probablement pas UN seul réglage pour toutes les chansons.

Grebz</em>



Gigi
le 05/02/2011 à 10h14

Bonjour,

Bravo pour ce site qui est clair, sympa et rassurant !

Je suis en train d'installer (moi aussi) un home studio...Novice, j'ai regardé vos recommandations pour l'installation... Je viens d'acheter un Neumann... Bon, maintenant, je suis coincée, car j'ai acheté la Harley des micros, sans avoir bien pensé à son garage, son essence, etc...

Bref, après ce gros achat, je ne sais pas quel ampli et quelle interface audio acheter le moins cher possible (d'occasion sur E-Bay il y a de bonnes affaires)... Mais quelles marques choisir ?

Je peux encore investir, mais le budget est devenu serré...

J'ai lu des tonnes de pages de forum, mais aucun cas n'est comme le mien... qui est aussi bête que moi me direz-vous ? (j'ai le 103 TLM)

Sinon, bonne continuation et vive la Musique !

Gigi

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<em>
Effectivement, investir dans un Neumann, c'est bien, mais il faut assurer derrière pour garder la cohérence de la chaîne audio. En interface audio, je dirai que les marques RME ou MOTU sont hautement recommandables, on trouve aussi du bon matériel chez M-Audio, Presonus ou Edirol.
(voir cette page sur <a href="http://fr.audiofanzine.com/carte-son-externe/" target="_blank">Audiofanzine</a>)

Pour ce qui est des préamplis, PreSonus propose des préamplis à lampe pas trop chers (modèles BlueTube ou TubePre). Après, les prix peuvent monter en flèche avec d'autres marques comme SPL ou Avalon.
(voir cette page sur Audiofanzine pour les <a href="http://fr.audiofanzine.com/preampli-lampes/" target="_blank">préamplis à lampe</a>, et celle-ci pour les <a href="http://fr.audiofanzine.com/preampli-transistors/" target="_blank">préamplis à transistor</a>)

Grebz</em>

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Merci de vos conseils, c'est vraiment gentil...
Votre site est vraiment indispensable et je vais suivre vos recommandations pour l'installation. Vous au moins, vous vous exprimez avec un langage clair et donc accessible aux néophytes.

Bonne continuation et vive la Musique !



SolartNow
le 02/02/2011 à 21h01

Bravo pour ce site, c'est du super job, sérieux, pédagogique, intelligent, méthodique, pratique, efficace, compétent, que des "complimentations" révérencieuses...

Je suis conquis Mr Grebz, mes meilleurs voeux pour vos projets... et puisque "qui donne reçoit"... J'espère que tu vas recevoir (ce que tu espères bien sûr !)

Signé un modeste MusicoBricolo : <a href="http://solartnow.c.la/" target="_blanck">SolartNow</a>.



M.M.
le 27/01/2011 à 01h42

Avec quel type de préampli dois-je utiliser un micro royer r121 pour l'optimiser au mieux ?
Ma liste de préamplis : Universal Audio 2610 et (6176), TL Audio vc1, SPL Chanel one, Presonus Digimax.
Merci d'avance.

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<em>Désolé, je n'en sais rien. Pour des questions sur du matériel spécifique, voyez sur les forums du site <a href="http://fr.audiofanzine.com/" target="_blanck">Audiofanzine</a>. Il y aura soit la réponse à vos questions, soit quelqu'un qui saura.

Pour ma part, je me contente de parler du matériel et des logiciels que je connais et que j'utilise chez moi, dans mon home studio. Pour le reste, ça sort de ma compétence.

Grebz</em>

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Merci quand même ! Sympa ton site..

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