
After being acquired by BandLab in 2018, the former Sonar, which previously belonged to Gibson, was replaced by "Cakewalk by BandLab", the new name for Sonar. And the good news: it was released for free!
In 2025, Cakewalk by BandLab gives way to its successor, which takes back its original name: Cakewalk Sonar. This new Sonar now comes in two versions: a paid subscription-based edition and a free edition with only a few non-essential features removed. However, these limitations may be frustrating enough for advanced users to push them toward choosing the paid subscription… or exploring other options.
Sonar remains my favorite DAW, although I also enjoy using Studio One, Cubase, and Reaper. But old habits die hard, and Sonar is still the one I use most willingly.
Reaper is interesting for several reasons: first, because it is very comprehensive and allows you to work just as effectively as with other leading DAWs on the market; second, because it has one of the most efficient input/output routing systems, its interface is fully customizable, it is updated very regularly, and above all, it is cheaper than its competitors: 60 dollars (about 45 euros), with no limitations. However, note that while Reaper does come with some plugins, it offers far fewer than what you get with the most complete versions of its competitors. Therefore, it’s more accurate to compare Reaper to the basic editions of other DAWs — usually priced around a hundred euros — rather than to the full-featured versions, which often approach 400 euros or more. Reaper remains a very compelling choice.
Of course, Reaper isn’t perfect, but it can do pretty much everything. After that, it’s a matter of habit. I’m used to Sonar, I like this DAW, and I don’t particularly want to switch and relearn on another one everything I already know how to do. That said, I’ve had the opportunity to try Reaper, and it’s clear that if I were starting out in computer-based music production today, I would start with Reaper. Inexpensive and highly capable... why hesitate? Moreover, it is available for Windows, Wine, and Mac OS X, and it’s compatible with VST, VSTi, DX, DXi, and AU plugins.
Reaper can be downloaded and used entirely for free, with no time limits. However, it is still a paid software, and it is your moral duty to purchase a license if you use it regularly. Its price-to-performance ratio is unbeatable, and for a regular user, the expense is completely justified.
Cubase is a digital audio workstation (DAW) developed by Steinberg, designed for recording, arranging, and editing music. The latest version is Cubase 14. Among its features are: a virtual drum instrument, a vocal editor with real-time pitch correction, VST expression tools for easily editing instrument articulations, improved data handling and automation, and a convolution reverb plugin.
Studio One is a digital audio workstation (DAW) developed by PreSonus, a brand that also designs audio interfaces, preamps, and mixing consoles. Although PreSonus is primarily known as a hardware manufacturer, their Studio One DAW is a solid alternative to sequencers from other brands. Studio One has its origins in the free Kristal sequencer, which has since been discontinued.
Studio One offers excellent ergonomics and also includes Melodyne, a plugin that allows easy audio correction (pitch shifting or time-stretching). However, it does not include a score editor and comes with relatively few virtual instruments.
Studio One is available in several editions with varying feature sets, and there is even a free version with no time limit. The downside is that this free version is not compatible with plugins (VST or others), which significantly reduces its usefulness. Nevertheless, it is a good opportunity to try the software without the usual limitations of demo versions.
Logic Pro is a 32/64 bit audio and midi D.A.W. for Mac OS X. it is part of Apple's profesional music software range. A light version, Logic Express with the same interface and the same audio engine but less options is also available at a lower price.
Pro Tools is widely used by professionals throughout the audio industries for recording and editing in music production, film scoring, film and television post production. Pro Tools has three types of systems; HD, LE, and M-powered. HD is the high-end package and is an integration of hardware and software. The hardware includes an external A/D converter and internal PCI or PCIe audio cards with onboard DSP. Fundamentally, Pro Tools, like all Digital Audio Workstation software, is similar to a multi-track tape recorder and mixer, with additional features that can only be performed in the digital domain. The high-end version supports sample rates of up to 192 kHz and bit depths of 16 and 24 bit, opens WAV, AIFF, mp3, SDII audio files and QuickTime video files. It features time code, tempo maps, automation and surround sound capabilities.
Ableton Live is a loop-based software music sequencer and DAW for Mac OS and Windows by Ableton. Live is a tool made for composing and arrangements, but its design and ergonomics are mostly live-oriented. The user interface was optimized for live performances. It is reduced to a minimum and is easily usable on a one-screen configuration. The absence of pop-up windows, its unique window divided into 5 categories makes it easy to use on laptop computers that may not be as powerful as their desktop counterparts. The different categories may be hidden or displayed with a simple click on the corresponding icon. The layout is then reorganized depending on the active categories. For live performances, you can display the loop points or the starting point of one or more clips, and they will remain in tempo with one another ("warp" feature you can trigger on the fly).
Acid comes in 2 ranges: Pro and Music Studio. The pro range has more features. Acid Music Studio costs about 50 euros, and the pro version about 150 euros.
Available for Mac first and now for Windows, Digital Performer includes many high-quality effects and an excellent score editor. Virtual instruments on the other hand are not numerous. 30-day limited demo versions are available on the official website if you want to give it a try.
This software is the descendant of Fruity Loops, which was perfectly suited for Electro or Hip Hop music. Nowadays, FL Studio makes it possible to record any genre, but the way it works makes it still not really suited for acoustic musics. It is based on a concept of patterns added to a playlist.
It used to be dedicated to MIDI recordings, but Reason now handles audio. Still, for historical reasons, many Propellerhead Reason users still produce electronic music. Reason has a very powerful routing system, through the used of virtual cables, which could discourage some people.
Unlike Reason, Samplitude was long limitied to audio management, and could not handle MIDI data. It's no longer the case. Samplitude is based on the concept of audio objects, where each audio clip has its own routing and automation capabilities. Samplitude includes many effects plugins and virtual instruments, as well as sound banks. More technical than other DAWs, the full version is also pretty expensive.
Tracktion is available for PC, Mac and Ubuntu. It costs 60 dollars for the base version, and up to 200 dollars in bundle with other in-house software (plugins and virtual instruments). That makes it one of the least expensive DAWs on the market. Users like the ergonomy of the software, but there seems to be a number of annoying bugs (rendering problems, unexpected crashes...), that will hopefully be fixed at some point.
EnergyXT has been created by Jorgen Aase. EnergyXT is compatible with the VST standard, the ASIO protocol and the REX2 format from Propellerhead Software. This DAW is compatible with 16, 24 or 32 bit files, mono or stereo. The user interface is organized around a menu bar, a tool bar, tabs, a navigation window and a main window which, by default, shows the sequencer, but can also display the "Mixer" and "Modular" parts thanks to the customizable tabs. It's well suited for live performance and small configurations, with a low price of about 40 euros. It's rather simple to use but remains somewhat less powerful than more complete (and more expensive) DAWs.
The company Zynewave has been created by Frits Nielsen, a software engineer, who developed the DAW Podium on his own. As it's a one-man company, Podium may not be as rich and complete as other major DAWs such as Sonar, Cubase or Logic, but it offers many of the features you might expect from a DAW. As a result, you may encounter compatibility issues with some hardware and plugins. Podium supports recording and editing of audio and MIDI, and hosts VST instrument and effect plugins. It is available for Windows as a 32 or 64-bit software and costs 50 dollars.
You will be glad to know that a free version is available. it's adequately called Podium Free, and it has pretty much the same capabilities as the paid-for version, minus a few limitations. The most severe limitation is that the plugin multiprocessing is disabled, which means you might experience processor overloading if you use too many plugins within a project. Yet, it's worth trying, because this free version is way more powerful than other free DAWs like Kristal (obsolete in so many ways) and Audacity (really inferior to all other DAWs).
Let's be honest, these free DAWs are no match for the retail DAWs.
Kristal is no longer developed and updated, so it may even be incompatible with recent plugins. But it gave birth to Studio One, a retail DAW from PreSonus.
As for Audacity, it's more an audio editor than a real DAW, even though you can use it as such, with severe limitations.
You'd rather use a DAW such as Reaper, which costs only 45 euros and is way more complete and modern than those free software
It's much more interesting to start using Reaper, which costs only 45 euros and is much more complet and modern than theses free software, or even the free version of Studio One, even though it's incompatible with plugins. I should also mention Podium Free, a very interesting free version of Podium (presented above) which also supports VST plugins with a few limitations.
Those DAWs are way more complex (just a question of habit...) but they are the real thing and will train newcomers about the logic behind DAWs. If you get hooked, then you may choose whatever DAW suits you best.
As a conclusion, free DAWs will help you out occasionally, but don't expect to make serious audio work with them in the long term.
Messages page # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Fomega
le 21/08/2010 à 00h41
Salut MAN,
Je suis musicien (guitariste harmoniciste) amateur désirant me lancer dans le domaine de la MAO. Je suis vraiment émerveillé par ce travail que je juge titanesque sur ton site. Merci. En visitant certains sites de MAO, je n'ai jamais été autant satisfait que ce soir. J'ai vraiment trouvé mon compte. Bonne continuation MAN. Bon boulot...
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<em>Grebz : Voilà qui me fait super plaisir ! Ravi de pouvoir aider, au moins un peu.</em>
Glagla
le 20/08/2010 à 14h27
Un grand Merci !!
Je monte mon 1er home studio... Habitué des vrais studios et tables analogiques, je suis (j'étais ..) perdu pour choisir les softs et le hardware.
Je ne connaissais pas ces sim d'ampli gratuites, le matos dont tu parles rentre dans mon raisonnable budget et tes explications claires me confortent dans mes choix.
Merci.
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<em>Grebz : De rien, content que mes propres galères aujourd'hui résolues puissent aider d'autres personnes !
Bonne continuation musicale !</em>
Honeys
le 05/07/2010 à 17h40
Salut,
J''ai noté une grosse erreur au début quand tu dis que tu enregistres en 48 khz, c'est tout ce qu'il ne faut pas faire, parce que le gain de qualité est absolument inexistant mais par contre le calcul pour revenir en 44,1 est beaucoup plus complexe que de passer de 88,2 à 44,1 (division par 2), le 48 khz et le 96 khz sont utilisés en video uniquement, jamais en musique, donc si on enregistre en suréchantillonnage, on se met en 88,2 khz et c'est tout. Et encore, ce n'est pas non plus très utile parce que ça sert juste à repousser l'effet d'aliasing sur des fréquences qui ne seront de toute facon pas audibles (on enregistre avec un échantillonnage 2 fois supérieur à la fréquence de note la plus aiguë qu'on va enregistrer).
Or, au-delà de 20 khz et meme avant on n'entend plus rien, d'où la norme fixée à 44,1 KHz). Donc si on enregistre à plus de 44,1 KHz, ça veut dire qu'on s'occupe des fréquences situées après 20 khz, donc inutiles.
Après, je dis ça mais j''enregistre en 88,2 khz, mais c'est plus par principe parce que j'ai de la place que par réelle nécessité.
Mais en tout cas un truc est sûr, ne pas enregistrer en 96 KHz et encore moins en 48 khz car on a plus de perte à la conversion qu'autre chose :-)
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<em>Grebz : Oui, c'est vrai, le standard de la musique sur CD est de 44,1 KHz. Il est donc plus logique d'enregistrer en 44,1 ou dans son multiple 88,2 KHz.
Cela dit, ceci est surtout valable si l'on enregistre ensuite sur CD... Or, le CD n'est pas systématiquement le support final. Beaucoup de gens n'écoutent plus que du MP3 ou du OGG, ou d'autres formats compressés et là, la fréquence d'enregistrement n'a plus d'importance.
Un fichier WAV en 48 KHz converti en MP3 donnera un MP3 à 48 KHz et un certain nombre de Kbits/s choisi par la personne qui fera la conversion.
Je rajouterai que je n'ai personnellement jamais entendu à l'oreille la moindre perte de qualité entre mon enregistrement de base (48 KHz en 24 bits) et le résultat une fois gravé sur CD (donc à 44,1 KHz en 16 bits).
Peut-être certains entendent-ils une différence, mais je ne connais personne capable de différencier les deux. Peut-être des ingénieurs du son à l'oreille entraînée, c'est possible...
Mais la fréquence choisie importe moins que la profondeur d'échantillonnage. 24 bits plutôt que 16 bits ! Ça c'est une certitude !</em>
CelticBreizh
le 15/04/2010 à 12h16
Concernant la repisse, j'ai vu des vidéos de séance d'enregistrement sur youtube je crois, où la chanteuse portait un casque, sans doute semi ouvert, et dont on avait bouché les deux côtés avec du gros ruban adhésif, genre tape grise. Je pense qu'ils avaient dû ajouter sous le ruban, de la mousse. Bref, peut-être une astuce pour garder ce très bon casque Beyer, mais chacun fait comme il l'entend, l'essentiel est de partager et c'est ce que fait Grebz à travers son site. Sans flatterie aucune, qu'il en soit vivement remercié.
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<em>Merci, c'est sympa !
Le Beyer DT990 me sert à tout : écouter de la musique, regarder des films, jouer sur mon PC.
Pour la musique, sa fiabilité me permet de mixer en confiance le soir, sans déranger ni le voisinage, ni ma famille. Je réécoute de toute façon le résultat obtenu sur mes enceintes de monitoring.
Le DT990 a tendance à faire plus ressortir les sons graves que mes enceintes. À partir du moment où je le sais, je peux en tenir compte.</em>
CelticBreizh
le 15/04/2010 à 01h39
Bonjour,
J'ai vu que vous utilisiez un casque Beyer Dynamic DT990, un excellent casque, mais je ne comprends pas comment vous faites pour vous enregistrer (voix) devant un micro statique par exemple. Pour moi, il ne s'agit pas véritablement d'un casque fermé comme le BEYER DT770 PRO 250 OHM. Par contre pour le mixage et l'enregistrement des guitares en direct, sans placement de micros devant les amplis, c'est certainement plus confortable et moins étouffant que le DT770.
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<em>Bonjour Éric,
Le DT990 est en effet un casque semi-ouvert et laisse passer du son que peut capter un micro statique. En fait, j'utilise généralement mon SM57 dynamique pour enregistrer les voix, ce qui résoud le problème de repisse du casque.
Le SM57 n'est sûrement pas le meilleur micro du monde pour enregistrer des voix, mais le résultat est loin d'être mauvais.
Il m'arrive parfois d'enregistrer des voix avec un micro Rode NT5, micro statique, et j'utilise dans ce cas un autre casque, fermé, un vieux casque hifi de moyenne qualité, mais très largement suffisant pour m'en servir simplement en monitoring le temps d'un enregistrement.
Je n'enregistre jamais mes guitares avec des micros, je passe toujours en direct en branchant mes guitares (électriques ou électro-acoustiques) sur l'interface audio, via un préampli. L'utilisation d'un casque est donc inutile dans ce cas.
Grebz</em>