
Before anything else, we need to prepare the recording session. We are not going to look for a melody, nor improvise or rehearse... we are going to properly record a song that we have already written. To avoid doing the same things over again each time I wish to record a song, I prepared a blank template which contains all the tracks and buses I need. I may naturally add or delete some elements if the template is not appropriate for the current project.
What does my template look like?
Track-wise:
- Rhythm guitar tracks (from 2 to 8 depending on the project)
- Solo guitar tracks (usually 2 tracks to make the sound thicker)
- Two bass tracks (one with the direct raw sound, and one with an amp simulation)
- Lead vocal tracks (usually one or two tracks, depends if I record it twice or not)
- Background vocals tracks (if the project demands it)
- Keyboard tracks (same thing, the number of virtual instruments will depend on the project, can be none, can be 5 or 6...)
Then we have drum tracks. There is one track per drum element. They are automatically created when I insert my virtual drum plugin:
- Kick drum
- Snare drum
- Low tom
- Medium tom
- High tom
- Hi-hat
- Crash cymbal
- Ride cymbal
- Splash cymbal
- Overhead microphone
- Room Ambiance microphone
- Piezzo microphone
- One MIDI track on which the drum score will be placed.
Bus-wise, I have one group for the guitars, one for the bass, one for the vocals, one for the drums, each of them is redirected towards the Master bus, which goes out throuh my studio monitors. It looks like this:
Recording an acoustic real drum kit is far from being easy, even for professional sound engineers. It a time-consuming process, it's frequent to spend several hours placing the microphones around the drum elements before you can actually record. But we are in a home studio, and we will have to deal with a software drum kit, based on midi files...
First of all, why start with the drums? The answer is simple, we will use drums as a metronome. The drums sound will guide us and help us follow the tempo. This will allow for an even recording and the song will not speed up or slow down unintentionally. Of course, variations can be interesting and bring some life to an otherwise mechanical tempo, but let's consider that a studio session seeks recording perfection, even though it's only a home studio.
I usually have no idea what my final drum track will sound like. Actually, I only adjust it when the rest of the song is finished. But I still need its metronome function to record all other instruments. Thus, I create a drum track which repeats itself over and over again, and I try to have this loop match what I am about to play (no punk rhythm to record a ballad). For instance, I'll use one of these patterns:
Let's not forget we are recording in a home studio, in an appartment and it is simply impossible to play with a good old 100-watt tube amplifier, without the neigbors calling the police. So we are going to have to record the guitars and the bass directly through the audio interface. No real amplifier, no microphones involved. The latter solution would be preferable, but on of the benefits of direct recording, coupled with amplifier simulators, is that you can always edit the sound later, without having to re-record. Just change the settings and you're done.
So now... bass or guitars first? There isn't one clear answer. Bass and drums are the foundation, the rhythm base of a song and everything else should rely on them. But other factors could also be taken into consideration: for instance, the person recording may be more comfortable with a guitar than a bass, and will rather play guitar first. Or maybe the song has a very important bass riff that compels you to record it first. In any case, you are the one who can decide. If you are uncertain, then the drum / bass duo is a safe bet. If this is in place, then the rest can easily be added.
Guitar or bass, the recording process will be the same. Plug your guitar into the pre-amp, the pre-amp is connected to the audio interface (or plug your guitar directly into the audio interface if using the interface's pre-amp), and set the recording level. This is very important! Before recording anything, check that you are not going to go beyond the maximum level (0 dB, zero decibel). In a home studio, you won't have a sound engineer besides you to make adjustments on the fly, while you are playing. You are the one to take precautions. How can you do that? Simple: try and adjust, it doesn't take long and will prevent you from making a perfect take, then realize the levels were too low or too high, forcing you to do it all over again.
Have a try: for a rhythm guitar for example, play the loudest parts and set the preamp and audio interface volume levels in such way that when you play the loudest, the recording level doesn't go beyond -6 dB. The absolute maximum that you should not reach or go beyond is zero dB. If you play in your try the same way you play during the actual recording, then you can be certain the recording level will be correct. If your average level is between -9 db and -6 dB, then your level is sufficient and you have a margin of error before clipping.
Clipping is the term used to indicate that you reach or go beyond 0 dB. Clipping is your enemy :-)
I prefer to record them last but there are no rules. If you prefer to record them first, then do so.
To record vocals, make sure the place is quiet, shut the door, tell the people who live with you to be quiet, and do not record while your neighbor is drilling holes through his kitchen walls! Also, turn off your monitors and use a headset instead to avoid recording the playback with your microphone.
Condenser or dynamic microphones?
Dynamic microphones are solid, they don' need a power source, they can take heavy acoustic pressure (like a kick drum or a saxophone) and they are not too expensive. They are also less sensitive to surrounding noises than condenser microphones. The cons are they lack clarity in the high range, which renders takes less clear and defined than with condenser microphones. They can be used with Jack or XLR plugs.
Condenser microphones are much more responsive and accurate. Their high sensitivity is double-edged, because they will capture any noise when recording. The fans of your PC are noisy? Chances are this noise will be recorded. Sound comes out of your headset? It will be recorded by your condenser microphone. Children are loudly playing outside? You might get that too. However, some condenser microphones are called "cardioid", or "hyper cardioid", and they only record what comes from a specific direction, ignoring (more or less) other sound sources from other directions. On the contrary, omnidirectional microphones record what comes from anywhere. Not ideal for a home studio. Condenser microphones are also more fragile (don't knock them) and must be powered through a "phantom power", whose standard is 48 volts. This kind of power is either present on your audio interface and can be turned on and off with a button, or it will require the use of an external phantom power source that you will then connect to your audio interface. You have to use 3-pin XLR plugs that carry the phantom power current. Finally, condenser microphones are usually rather expensive, some of them cost several thousand euros (or dollars, or pounds), but only professional studios or rich amateurs can afford those. On the plus side, the sound you get with a condenser microphone will have the best quality.
Be cautious though, a good dynamic microphone is worth better than a bad condenser microphone. No big secret here, for microphones like for anything else, very low prices are rarely synonymous with good quality.
A few known and renowned microphone brands: AKG, Milab, Neumann, Rode, Sennheiser, Shure...
Some pieces of advice: buy a microphone stand and a pop filter (you can also make one yourself with wire and a piece of tights from your wife / girlfriend / mother / daughter / neighbor). The stand will prevent you from manually holding your microphone and thus produce handling noises. As for the pop filter, it prevents the air to hit the microphone and produce unwanted blowing sounds when you pronounce some letters such as "p" or "b".
Jack plug (left) and XLR (right)
No need to go on and on forever, recording is rather easy. As long as you pay attention to your recording levels and take care over your takes, you should get a satisfying result, good enough to finalize the song
Messages page # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Siko
le 11/04/2018 à 10h39
Bravo Xavier, juste un petit mot de soutien, je suis impressionné par ton site et tes compos, très motivant pour un "jeune" débutant comme moi, je ne manquerais pas de revenir pour en écouter plus et profiter de ton expérience.
Bonne continuation et merci.
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Merci à toi, ça fait plaisir !
Grebz
Nicklaus
le 03/03/2018 à 14h10
Salut,
Je viens de prendre connaissance de ton site, c'est pas mal du tout, je voulais me mettre aux IR depuis un bout de temps, et là j'aurais quelques questions.
J'ai énormément de matériel de musique et j'aimerais tout centraliser dans un Helix.
Pour ça il faudrait que je puisse séparer chaque élément de mon rack et de mes pédales de manière indépendante, est-ce possible?
J'imagine que oui, il suffit simplement d'avoir une différence entre l'entrée et la sortie des appareils, comme les tutos que tu proposes.
Par contre j'aimerais pouvoir faire une IR de mon ampli de puissance et là je bloque un peu.
En effet, si je veux sortir le son de mon ampli de puissance il faut obligatoirement que je passe par un baffle et là ça va colorer mon son. Existe-t-il un moyen de récupérer juste un fichier IR de mon ampli de puissance un Mesa Boogie fifty-fifty.
Et pouvoir aussi récupérer un IR de mon baffle seul.
En fait ce que vous je voudrais faire dans le Helix c'est pouvoir charger plusieurs IR de chaque élément de mon rack, un pour le preamp, un pour l'ampli de puissance, un pour le baffle...
Si tu as des idées pour faire quelque chose, je serais ravi d'avoir tes conseils, merci d'avance
Mouss Kerr
le 31/01/2018 à 19h08
Bonjour,
Félicitations pour ton site. J'essaie de télécharger les simulateurs d'amplis gratuits sans succès. Je m'y prends certainement mal car je débute. Mon matériel : PC I5 64 bits. DAW Reason 9.5. J'ai créé un dossier VST ajouté dans préférences ... Avancé. J'y ai transféré le fichier DLL mais impossible de l'ouvrir sous Reason. Merci par avance
uni
le 13/01/2018 à 19h29
Solid work across the board. Found myself here because of your amp heads and then never left!
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<em>Glad you find the place nice and cosy. You're welcome here!
Grebz</em>
Ym_trainz
le 11/11/2017 à 00h35
Merci pour ce tuto !
Le seul bémol que j'apporterais, c'est la dynamique finale : ne pas céder au chantage mais rester à -14 / -12dB RMS si on exporte sur CD. En revanche, -12 / -11 dB pour un mp3 192kbps paraît acceptable.
Ym_trainz
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<em>Oui, dans la mesure du possible, je confirme que c'est bien de rester à des niveaux inférieurs à -12dB. Il faut tendre vers ça le plus possible. Mais en arrivant à -10dB dans mon exemple, je fais malgré tout déjà mieux que la plupart des albums actuels.
Quant à l'export CD, il est quand même de plus en plus rare. La plupart des gens écoutent désormais leur musique depuis leur téléphone portable, et bien souvent en mp3. Et honnêtement, la différence entre un fichier wav et un fichier mp3 à 320 kbps est indiscernable pour 99 % des gens. Même à 192 kbps, rares sont ceux qui sont capables d'entendre la différence, surtout quand c'est écouté au travers d'écouteurs ou d'enceintes bas de gamme ou moyenne gamme.
Grebz</em>